Back to Missions 5/6/7/8

9
Gunrunner's Paradise

Objective One:
Place GPS tracker in gang car.

Objective Two:
Move GPS tracker to money suitcase.

Objective Three:
Give the suitcase to Ivan.

Hints:
1 - It's easy to get lost at the docks. Check your map regularly to find your way around.
2 - Buy a heavy-duty weapon, a full stock of ammo and body armour.

How do I get into the strip club?
If you approach the club in your traditional clothes, the man on the door tells you to get lost as the bar is for locals only. To get around this problem you need to get yourself a change of clobber. As soon as you start the level, you'll see a gang member walking on his own. Carefully sneak up behind him and take him out with either the fibre wire or your silenced gun. Steal his clothes and drag his body to the back of the docks where you started the level. Now you can get into the seedy bar without suspicion.

How do I plant the GPS tracker on the car?
No-one can resist a beautiful, scantily clad lap dancer, can they? Not even the guy by the door watching over the car! Head into the bar and speak with the barman. He'll tell you that he can arrange private dances and all you need to do is go and see the dancer in her dressing room. Head backstage and the dancer will soon appear. Talk with her and she'll agree to perform a private dance for your "friend" outside. Go outside and wait for her to tempt the guy on the door away from the car. As soon as she's done this, you can now place the tracker on the car.

Where is the meeting?
The meeting takes place in one of three locations - use the tracker to find out exactly where. This changes with every game, but the basic rule for the next part of the mission is the same. The car will be parked in an area surrounded by an impenetrable fence. If you check your map you will see that there are two locked gates leading to whichever compound the car is parked in. Somehow, you must get through these gates.

How do I get into the meeting area?
Upon checking the map you will notice a blue indicator moving around. This is actually a runaway train that is speeding around the track. Your job is to use the three track switches to redirect the train to smash through the gates of the desired compound. The best way to do this is to get your map up on screen and work out which switch needs to be flicked in order to get the train heading in the right direction. This will vary, depending on which compound the car is parked in. It's not too taxing, especially for a hitman of your calibre. Once the gates have been smashed open, head through.

Once in the compound, what needs to be done?
Ivan is on his way and to ensure that he takes the bugged suitcase you need to eliminate all of the guards in the compound. First take the tracker device from the car and begin the slaughter. To ensure Ivan doesn't see them, you need to hide their bodies. The entire gang needs to be taken out quickly so keep those bullets flying until they're all down. This includes the pack of guard dogs that patrol the area. These can be exceptionally nasty if you annoy them, but a few well aimed bullets will soon shut them up. With all the bodies hidden, take one of the guard's clothes and pick up the suitcase. Place the GPS tracker into the suitcase and wait for Ivan to appear. If you've done your job, Ivan will gladly take the suitcase off you and drive off. You can then find Ivan's ship by following the tracking device.

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10
Plutonium Runs Loose

Objective One:
Eliminate Boris.

Objective Two:
Nuke must be disarmed.

Objective Three:
Take the ship out to international waters.

Hint:
Buy the sniper rifle and the silenced machine pistol before you start.

How should I approach the ship?
If you're seen you'll be shot at. Even if you have an enemy suit on, the guards at the gates will not let you pass. The only way in is to shoot all the guards - there's no avoiding it. Carefully creep your way up to the ship, taking out any approaching guards using the sniper rifle. Make sure you wait until the guards are up close so you to drag them out of sight before any of the other guards spot their bodies.

What if the alarm is sounded?
If you're not quick enough to stop the crew hitting the alarm, take them out quietly and nab their clothes. This is only a temporary measure, as you will soon be spotted again. Another problem you'll face is the fact that as soon as the alarm is raised, Boris will activate the nuclear device, giving you three minutes to find it and defuse it. If this happens, keep an eye out for Boris trying to escape and make sure that you take him out.

If the alarm is not sounded, how do I attract Boris?
If you're skilful enough to reach the ship without the alarm being raised you can attract Boris's attention by taking out every single crew member on the ship apart from one. The lucky survivor will run off to warn Boris, who will set the bomb and escape. Keep your gun trained on the gangplank and eventually Boris will come running down. Now you can simply gun him down as he flees.

Where is the bomb?
With the bomb set to go off in three minutes you need to get your running shoes on. Head up into the ship and make your way down to the lower floor. Eventually you'll arrive in the cargo hold. Once there, make your way through to the engine room where you'll find the bomb. Use the control panel on the side of the bomb to diffuse it.

How do I get the ship moving?
With the bomb threat now gone, all that remains for you to do is make your way up to the ship's bridge and find the switch on the control panel. This'll kick the engines into action and you can then sail the ship into international waters, completing the mission. Unfortunately, if you have not killed everyone on board, as soon as you turn the engines on, someone will come in and turn them off. This means that you'll need to return to the belly of the ship, find the survivors and then kill them.

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11
The Setup

Objective One:
Eliminate Doctor Kovacs.

Hint:
Speak to the lunatics, they'll help you find weapons.

Where is the doctor?
When you first enter the mental hospital the receptionist will confiscate all your weapons. Head up to the first floor landing and head through the double door on the right. This takes you into the operating theatre. Go through the doors directly ahead - the doctor's office is through the door to the right.

Where can I get a gun?
Before you head into the doctor's office you'll need to get yourself some firepower. Luckily there's a shotgun in the room to the left. Make sure you pick it up before you kick your way into the doctor's office and blast him. Unfortunately, he's already called the SWAT team.

How do I get around the hospital now?
With the SWAT team on their way, you need to get yourself a disguise. The simplest way to do this is to take the doctor's clothes. The best way to hide the body is to stash it on the stretcher outside the office. Once disguised you now need the drugged CIA agent who has been trapped in the hospital.

How do I open the locked doors?
Before you leave the doctor's office make sure that you pick up the key from the cupboard on the wall. This will allow you to head through the remainder of the hospital. Also make sure that you conceal your weapon before you head out - if a SWAT member sees it, you'll be in trouble.

What are all the lunatics babbling on about?
As you run throughout the hospital you'll come across six lunatics. As you approach each one, they begin talking and ask you to find certain items. This is not a vital part of the mission, but the lunatics will hint at the location of weapons and the CIA agent. You are better off sticking with your shotgun and simply heading downstairs.

Where is the CIA agent?
Head down to the first floor and find the TV room. In here you'll find the drugged CIA agent. To bring him round you need to find the antidote to the drug he's has been given.



Where is the antidote?
The antidote can be found in the room behind the agent. You'll know if you're in the right room as it has a security cage in it. Once you have the antidote, use it on the CIA agent and he'll spring back to life. Now all you need to do is follow him to the elevator where you'll find a secret passage to the final mission. Simply let him ride the lift up and hop into the shaft.

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12
Meet Your Brother

Objective One:
Kill your father.

Hint:
Find the big guns - quickly.

What happens in the secret lab?
This is it - the final mission and a personal vendetta to fulfill. Basically, forget all you have been taught about stealth and using your weapon when it's totally necessary. You need to get yourself the mini gun, which can be grabbed from one of the storerooms. You'll face clones of yourself here as the professor will send them after you. They are not that tough, but they are quick, so keep your gun trained on them and pump them full of lead. As soon as you come to the first warden, blast him with whatever weapon you have and open up the locker behind his desk. Inside you'll find a handy shotgun and a load of shells. This will help you until you find the mini gun.

What do I need to watch out for?
You have to be very careful when heading through the small metal junctions with the glass doors as, if you try to pass through them, you'll be in trouble. Watch the clones to discover an idea of how to get to the professor, who is safely tucked away behind one of these security doors. If you watch, you'll notice that a laser scans the back of the clone's head before letting them through. If you try and do this, the laser identifies you as an intruder, because it only recognises the code of 48, and you, being an older model, are 47. If the laser scans your barcode the doors seal shut and you'll be gassed - failing the mission. You can walk through these rooms, just don't stand on the yellow panel in the centre as this activates the laser.

So how do I unlock the door to the professor?
What you need to do is take out one of the clones. Once you have done this grab his body and drag it onto the scanner. You'll automatically use the clone's barcode to open the door and you can then get through to the professor's bunker. Be careful when doing this though, as there may be other clones lurking nearby who'll open fire as soon as they see you. Ensure that the area is safe before dragging the clone's body onto the scanner.

Once through, what happens now?
At the end of the next corridor is the professor's room, but before you can reach him you'll need to blast your way through another squad of clones. There are about six of them in one tiny corridor. With the mini gun this is not too much of a problem, just head around the corner with your finger firmly on the trigger. Now all you need to do is look your creator in the eye and pump him full of lead. He only takes a couple of shots to bring down and he's unarmed, so he won't fire back. With him out of the way, the game is complete.

THE END
This Walk Through is from the Games Site : www.gamespot.com